Overview
Pygame 2.1, released on December 23, 2021, improves event handling and introduces the Window class for better window control.
Main Features
Improved events
The event system is enriched with new types and better handling of custom events and game controllers.
python
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption('Pygame 2.1')
# Improved event loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
print(f'Key: {pygame.key.name(event.key)}')
elif event.type == pygame.MOUSEWHEEL:
print(f'Wheel: x={event.x}, y={event.y}')
screen.fill((30, 30, 30))
pygame.display.flip()
pygame.quit()
Window class
The new Window class offers finer control over the window: position, size, fullscreen mode, and multi-monitor management.
python
import pygame
pygame.init()
# Window control
screen = pygame.display.set_mode((800, 600), pygame.RESIZABLE)
pygame.display.set_caption('Resizable window')
# Position and information
info = pygame.display.Info()
print(f'Resolution: {info.current_w}x{info.current_h}')
# Toggle fullscreen
# pygame.display.toggle_fullscreen()
pygame.quit()
